2016/2017
BELL MUSIC POOL LEAGUE RULES
(To be
used in addition to VNEA Rulebook)
Matches
start at 7:30pm (real-time, not bar-time).
There is a 15 minute grace period.
By the end of the 15-minute grace period at least 3 players for a
5-player team and 2 players for a 4-man team must be present and ready to start
the match or a forfeit can be called. If a player arrives late during the match
and his/her game has been by-passed, he/she may shoot only the following rounds
where his/her position has not been by-passed.
The SPONSOR FEE is $60 per team for a full-season. (The
sponsor fee for a 2nd-Half-only team is $30.)
The WEEKLY FEES are $6 per player. CASH ONLY!! No checks,
please!
The home team is responsible for the money and
scoresheet. One copy of the
scoresheet is to be sealed with the money in the envelope provided by Bell
Music and put in the envelope slot in the dart machine. Any team playing in bars without dart
machines are to give the envelope to the person behind the bar to be put in the
register.
The home team captain is responsible for making sure
the stats from the match are called, emailed, faxed or texted to Bell Music by
the deadline (Monday night league scores must be turned in by noon on Wednesday,
Tuesday night league scores must be turned in by noon on Thursday. Wednesday night league scores must be turned
in by noon on Friday. Thursday night
league scores must be turned in by noon on Monday.
(It does not have to be the home team captain that
turns in the scores but the home team captain is responsible for making sure it
gets done.)
Call:
330-253-9171 Fax: 330-376-6337 Email: ktaylor@bellmusicco.com
Text a picture of scoresheet: 330-714-7550
Penalties for not turning in scores by deadline:
1st Offense: Written Warning on weekly standings. 2nd Offense: 1 Win deducted from team’s
total wins
3rd or More Offenses: 2 Wins deducted from team’s total wins
All players must pay an $11 VNEA Sanction Fee per year the
first night of league play along with the regular weekly fee. In order to be properly sanctioned, full
names and home addresses must accompany the money.
ALL SUBS must pay the $11 sanction fee the first night they
play.
ANY SHORTAGES OF SANCTION
FEES WILL AUTOMATICALLY BE DEDUCTED FROM TEAMS WEEKLY FEES.
1)
Teams may not fall more than $30 behind in their weekly
fees. If this happens, shortages will
be deducted from the team’s winnings and teams may become ineligible to
continue playing in the league. Teams
not current on their weekly fees may be ineligible for the playoffs.
2)
All trophies and prize money will be given at the banquet
following the second half. Any teams
not finishing the second half will forfeit all money and/or prizes.
3)
Team captains are responsible for making sure scoresheet and
money envelopes are properly filled out with League ID#, Team name and ID#,
Date, and Players full names. Line-ups
will be placed on the scoresheet by the home team captain first. Teams must line-up their players in order
from lowest to highest average.
4)
Post-poned matches must be played by the 9th week
of the season. No matches after the 9th
week of the season may be postponed.
5)
Teams are to keep their rosters limited to 8 players. Players may be added to a team’s roster
through the 9th week of each half.
After the 9th week, only players that have already played in
the league may play. If a team is
short a player and no legal sub is available, on the scoresheet the missing
player receives 0 points and the player on the opposing team receives 7
balls. There is NO HANDICAP for
those two players. For the stats,
the player who is present will receive their average.
6)
Each team may have players that are ranked Master,
Intermediate and AA through VNEA and OCMA as long as the following maximums for
any given match are not exceeded: 1
Master OR 1 Intermediate and 1 AA Man OR up to 3 AA Men. If a team goes over these guidelines, the
match will be a forfeit. Master and
Intermediate’s averages will never fall below a 9 regardless of what their
“calculated average” is. AA’s averages
will never fall below an 8 regardless of what their “calculated average”
is.
7)
If a player gets sick (Not inebriated) or there is an
emergency and a player has to leave, a sub may play their match. Anytime a player is late and you change
players’ names on the scoresheet, you use the higher handicap of the two
players. The first two weeks of the
season, all players will play even (No Handicap). The third week through the end of the session, any new players
must play in the first or second spot in the line-up. They will compute their averages immediately after shooting the 3
games (add the points from the 3 games and divide by 3) and add handicap to the
teams on the scoresheet. If there are 3
or more unranked players (players without an established average in that
league) playing on a team on any given night, that match is to be played
straight up.
8)
The maximum balls a player may be spotted is 3,
regardless of the difference between the 2 players’ averages.
9)
An 8-on-the-break is an automatic 10-0 win,
regardless of whether other balls dropped.
10)
There is no coaching allowed.
11)
Tie-breakers: In the
case of a tie before the Round Robin, Total Balls (Total Pts) is the tie breaker used to determine
the Round Robin Schedule. In the case of a tie after the Round Robin for 1st or
2nd place, there is a one round playoff. This round is played with the same averages used for the Round
Robin match.
12)
If a playoff match is needed to determine the winner of a
spot to the state tournament, the match will be played straight up.
13)
In order to be eligible to play in the Round Robin and/or Playoff
for State match, you must have played on the team a minimum of 4 weeks.
14)
Round Robin:
If the 1st Place team cannot be “caught”, they will sit out
of the Round Robin. The remaining teams
(2nd thru last place) will play with the even teams (2nd,
4th, 6th, etc.) being the home teams.
15)
The HOME team is to designate which one patch is the ONLY
patch that will be used during the entire match. If a player patches a pocket with any other patch besides the one
designated by the home team, the first time the opposing captain is to give the
player a warning. The 2nd
time it is an automatic loss of game.
16)
ERO (Eight-Ball Run Out) Definition: The only time a player
may achieve an ERO is in his FIRST APPROACH, with ALL 15 BALLS ON THE
TABLE. If the breaker runs out and wins
the game from the break, it’s an ERO.
IF THE BREAKER DOES NOT MAKE ANY BALLS, his opponent will then have a
shot at an ERO. He must pocket his 7
object balls and the 8-ball without a miss.
17)
Players are asked to stand away from the table and not in
their opponent’s line of sight while their opponent is shooting.
18)
If you commit a foul, admit it and go on with the game. Players are to be watching their opponents
while they are shooting. Be patient
with newer teams. Team captains are
responsible for settling all disputes fairly and promptly. Anyone arguing or taunting during a match
will be reported by the team captain.
First offense – warning. Second
offense – suspension for all players involved in the dispute.
19)
Any team and/or player having a question or problem during
league play must call Bell Music immediately. (330) 253-9171. A message must be left in the pool
department mailbox (Option 3) so we can return your call. You must call as soon as there is a problem;
you cannot call the next day and ask for a rematch, forfeit, protest, etc.